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Text File  |  1998-08-10  |  67KB  |  2,177 lines

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  331.     stNoInput++;                            =09
  332.     if ( vers < 4 ) return;                    =09
  333.     if ( sys =3D=3D "Netscape" )                =09
  334.     {
  335.         document.all =3D new Array;            =09
  336.         Extract(document);                    =09
  337.     =09
  338.         document.body =3D new Object;
  339.         document.body.clientWidth =3D window.innerWidth;
  340.         document.body.clientHeight =3D window.innerHeight;
  341.         document.body.scrollTop =3D window.pageXOffset;=20
  342.         document.body.scrollLeft =3D window.pageYOffset;
  343.     }
  344.     stButtons =3D SetupButtons();                =09
  345.     ProjectInitialize();                    =09
  346.     stNoInput--;                            =09
  347.     if ( (stButtons =3D=3D false) || (Project.autoStart =3D=3D true) )=09
  348.         Start();                                            =09
  349. }
  350. function ProjectInitialize()
  351. {
  352. =09
  353.     tickTimer =3D new Timer();
  354. =09
  355. =09
  356.     InitializeScenes();
  357. =09
  358.     tickTimer.StartTicking();                            =09
  359. =09
  360.     if ( Project.startScene =3D=3D null )        =09
  361.         Project.startScene =3D 0;                =09
  362.     stProjState =3D PS_INITIALIZED;            =09
  363. =09
  364. }
  365. function ProjectStart( startScene )
  366. {
  367.     stProjState =3D PS_RUNNING;
  368.     if ( startScene !=3D null )
  369.         ChangeScene( startScene );
  370.     else
  371.         ChangeScene( Project.startScene );
  372. }
  373. function ProjectComplete()
  374. {
  375.     if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  376.         return;                                =09
  377.     ProjectShutdown();
  378.     StatusChange();                            =09
  379. }
  380. function ProjectShutdown()
  381. {
  382.     KillTimer();                                    =09
  383.     StopEverythingOnScenes( false );
  384.     currentScene =3D null;
  385.     stProjState =3D PS_COMPLETE;                        =09
  386. }
  387. function Extract( obj )
  388. {
  389. =09
  390. =09
  391.     for (var intLayer =3D 0; intLayer< obj.layers.length; intLayer++)=09
  392.     {
  393.         var el =3D obj.layers[intLayer];        =09
  394.         document.all[el.id] =3D new Object    =09
  395.         var newEl =3D document.all[el.id];    =09
  396.     =09
  397.         newEl.id =3D el.id;                            =09
  398.         newEl.style =3D new Object;                    =09
  399.         newEl.style.pixelTop =3D parseInt(el.top);
  400.         newEl.style.pixelLeft =3D parseInt(el.left);
  401.         if (null!=3Del.clip)=20
  402.         {
  403.             newEl.offsetWidth =3D el.clip.width;    =09
  404.             newEl.offsetHeight =3D el.clip.height
  405.         }
  406.     =09
  407.         if        ( el.visibility =3D=3D NAV_HIDDEN )
  408.             newEl.style.visibility =3D IE_HIDDEN;
  409.         else if ( el.visibility =3D=3D NAV_VISIBLE )
  410.             newEl.style.visibility =3D IE_VISIBLE;
  411.         else if    ( el.visibility =3D=3D NAV_INHERIT )
  412.             newEl.style.visibility =3D IE_INHERIT;
  413.         else
  414.             newEl.style.visibility =3D "";
  415.     =09
  416.         newEl.style.zIndex =3D el.zIndex;
  417.         newEl.style.backgroundColor =3D el.bgColor;
  418.         newEl.style.backgroundImage =3D "url("+el.background+")";
  419.         newEl.NSLayer =3D el;                        =09
  420.     =09
  421.     =09
  422.     =09
  423.         for (var intLoop =3D 0; intLoop< el.document.images.length; intLoop++)
  424.         {
  425.             var image =3D el.document.images[intLoop]    =09
  426.             var    imageName =3D image.name;                =09
  427.             if ( imageName =3D=3D null )                =09
  428.                 continue;                            =09
  429.         =09
  430.             document.all[imageName] =3D image;        =09
  431.             document.images[imageName] =3D image;        =09
  432.         }
  433.     =09
  434.         for (var intLoop =3D 0; intLoop< el.document.forms.length; intLoop++)=20
  435.         {
  436.             var form =3D el.document.forms[intLoop];    =09
  437.             var formName =3D form.name;                =09
  438.             if ( formName =3D=3D null )
  439.                 continue;
  440.             document.all[formName] =3D form;            =09
  441.             document.forms[formName] =3D form;        =09
  442.         =09
  443.             for ( var innerLoop =3D 0; innerLoop < form.elements.length; =
  444. innerLoop++)
  445.             {
  446.                 var element =3D form.elements[innerLoop]=09
  447.                 var elementName =3D element.name;
  448.                 if ( elementName =3D=3D null )            =09
  449.                     continue;
  450.                 document.all[elementName] =3D element;=09
  451.             }
  452.         }
  453.         if ( el.layers.length > 0 )                =09
  454.             Extract(el)                            =09
  455.     }
  456. }
  457. function Scene( duration )
  458. {
  459.     this.duration =3D duration;
  460. }
  461. function InitializeScenes()
  462. {
  463.     var objScene;                            =09
  464.     var sceneNumber =3D 0;                    =09
  465. =09
  466.     for ( sceneName in Scenes )
  467.     {
  468.         objScene =3D Scenes[sceneName];        =09
  469.         objScene.number =3D parseInt(sceneNumber);                =09
  470.         objScene.name =3D sceneName;                    =09
  471.         objScene.HTML =3D document.all[sceneName];    =09
  472.         SetVisibility( objScene.HTML, IE_HIDDEN );=09
  473.         if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  474.             objScene.duration =3D DUR_FOREVER;
  475.         InitializePlayers( objScene );        =09
  476.     =09
  477.         if ( objScene.entryTrans =3D=3D null )
  478.         {
  479.             objScene.entryTrans =3D new Object();
  480.             objScene.entryTrans.type =3D NULL_TRANSITION;
  481.         }
  482.     =09
  483.         if ( objScene.Bhv !=3D null )
  484.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  485. bhvIdx++ )=09
  486.                 bhv.Initialize( objScene, bhv);
  487.         objScene.numBhv =3D bhvIdx;                                            =09
  488.         sceneArray[sceneNumber++] =3D objScene;=09
  489.     }
  490.     nScenes =3D sceneNumber;                    =09
  491. }
  492. function StopEverythingOnScenes( fPause )
  493. {
  494.     var objScene;                            =09
  495.     for ( sceneName in Scenes )
  496.     {
  497.         objScene =3D Scenes[sceneName];                    =09
  498.     =09
  499.     =09
  500.         if ( objScene.Bhv !=3D null )
  501.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  502. bhvIdx++ )=09
  503.                 bhv.StopEverything( bhv, fPause );
  504.         StopEverythingOnPlayers( objScene, fPause );        =09
  505.     }
  506.     return;
  507. }
  508. function ChangeScene( nextSceneNumber )
  509. {
  510.     var    previousScene =3D currentScene;                    =09
  511.     StopSceneTimers();                                    =09
  512.     currentScene =3D GetSceneFromNumber( nextSceneNumber );=09
  513.     currentScene.previousScene =3D previousScene;            =09
  514.     if ( currentScene.duration =3D=3D null )                =09
  515.         currentScene.duration =3D DEFAULT_SCENE_DURATION;    =09
  516. =09
  517.     if ( currentScene.Bhv !=3D null )
  518.         for ( var bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  519.         {
  520.             var bhv =3D currentScene.Bhv[bhvIdx]
  521.             if ( bhv =3D=3D null)                            =09
  522.                 continue;
  523.             var delay =3D bhv.delay
  524.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  525.                 bhv.Start( bhv );                                    =09
  526.             else if ( delay > 0 )                                =09
  527.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  528.         }
  529.     StartScenePlayers( currentScene );                            =09
  530.     StartTransition( currentScene, currentScene.entryTrans, IE_VISIBLE, =
  531. SceneTransitionDone );=09
  532. =09
  533.     if ( currentScene.duration !=3D DUR_FOREVER )            =09
  534.         StartOneShotTimer( currentScene, currentScene.duration, SceneExit, =
  535. TMR_SCENE );
  536.     StatusChange();                                        =09
  537.     return;
  538. }
  539. function SceneTransitionDone( objScene )
  540. {
  541. =09
  542. =09
  543.     if ( currentScene.previousScene !=3D null )
  544.         SetVisibility( currentScene.previousScene.HTML, IE_HIDDEN );
  545. =09
  546.     if ( currentScene.Bhv !=3D null )
  547.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  548.         {
  549.             var bhv =3D currentScene.Bhv[bhvIdx]
  550.             if ( bhv =3D=3D null)                            =09
  551.                 continue;
  552.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  553.                 bhv.Start( bhv );                                =09
  554.         }
  555.     =09
  556.     StartScenePlayersAfterTransition( currentScene );=09
  557. }
  558. function SceneExit( thisScene, nextScene )
  559. {
  560.     var nextSceneNumber =3D nextScene =3D=3D null ? currentScene.number+1 : =
  561. nextScene.number;
  562.     var finalScene =3D (nextSceneNumber <=3D Project.stopScene) ? false : =
  563. true;
  564. =09
  565. =09
  566. =09
  567.     for ( playerName in currentScene.Players )
  568.     {
  569.         objPlayer =3D currentScene.Players[playerName];        =09
  570.         PlayerExitTransitionDone( objPlayer, finalScene );    =09
  571.     }
  572. =09
  573.     if ( currentScene.Bhv !=3D null )
  574.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  575.         {
  576.             var bhv =3D currentScene.Bhv[bhvIdx]
  577.             if ( bhv =3D=3D null)                            =09
  578.                 continue;
  579.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  580.                 bhv.Stop( bhv );                        =09
  581.         }
  582. =09
  583. =09
  584.     if ( finalScene =3D=3D false )                    =09
  585.         ChangeScene( nextSceneNumber )            =09
  586.     else
  587.         ProjectComplete()                        =09
  588.     =09
  589. }
  590. function Player( delay, duration )
  591. {
  592.     this.delay =3D delay;
  593.     this.duration =3D duration;
  594. }
  595. function InitializePlayers( objScene )
  596. {
  597.     var objPlayer;                        =09
  598.     var    playerNumber =3D 0;                =09
  599.     for ( playerName in objScene.Players )
  600.     {
  601.         objPlayer =3D objScene.Players[playerName];        =09
  602.         objPlayer.number =3D playerNumber;                =09
  603.         objPlayer.name =3D playerName;                    =09
  604.         objPlayer.HTML =3D document.all[playerName];        =09
  605.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  606.         objPlayer.position =3D new Position(objPlayer);    =09
  607.     =09
  608.         if ( objPlayer.delay =3D=3D null )                    =09
  609.             objPlayer.delay =3D DEFAULT_PLAYER_DELAY;        =09
  610.     =09
  611.     =09
  612.         if        ( objPlayer.entryTrans =3D=3D null )
  613.         {
  614.             objPlayer.entryTrans =3D new Object();
  615.             objPlayer.entryTrans.type =3D NULL_TRANSITION;
  616.         }=20
  617.     =09
  618.         else if ((objPlayer.entryTrans !=3D null) &&            =09
  619.             (GetPlayerTypeFromName(objPlayer.name) =3D=3D PLAYER_TEXT))
  620.         {
  621.             if ( (objPlayer.entryTrans.type =3D=3D TEXT_FLYIN) || =
  622. (objPlayer.entryTrans.type =3D=3D TEXT_TYPEWRITER) )
  623.                 if ( InitializeTextFlyin( objPlayer ) =3D=3D false )
  624.                     objPlayer.entryTrans.type =3D null;                            =09
  625.         }
  626.     =09
  627.         if ( objPlayer.exitTrans =3D=3D null )
  628.         {
  629.             objPlayer.exitTrans =3D new Object();
  630.             objPlayer.exitTrans.type =3D NULL_TRANSITION;
  631.         }
  632.     =09
  633.         if ( objPlayer.Bhv !=3D null )
  634.         {
  635.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  636.  
  637.                 bhv.Initialize( objPlayer, bhv);
  638.             objPlayer.numBhv =3D bhvIdx;                                    =09
  639.         }
  640.         else
  641.             objPlayer.numBhv =3D 0;
  642.         playerNumber ++;                =09
  643.     }=09
  644. }
  645. function StopEverythingOnPlayers( objScene, fPause )
  646. {
  647.     var objPlayer;                        =09
  648.     for ( playerName in objScene.Players )
  649.     {
  650.         objPlayer =3D objScene.Players[playerName];        =09
  651.     =09
  652.     =09
  653.         if ( objPlayer.Bhv !=3D null )
  654.         {
  655.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  656.  
  657.                 bhv.StopEverything( bhv, fPause );
  658.         }
  659.         DisableTrigger( objPlayer );                    =09
  660.     }=09
  661.     return;
  662. }
  663. function StartScenePlayers( objScene )
  664. {
  665. =09
  666.     for ( playerName in objScene.Players )
  667.     {
  668.         objPlayer =3D objScene.Players[playerName];        =09
  669.     =09
  670.     =09
  671.     =09
  672.         if        ( objPlayer.delay =3D=3D DELAY_NONE )        =09
  673.             StartPlayer( objPlayer )                    =09
  674.         else if ( objPlayer.delay    > 0 )                =09
  675.             StartOneShotTimer( objPlayer, objPlayer.delay, StartPlayer, =
  676. TMR_SCENE);
  677.     }
  678. }
  679. function StartScenePlayersAfterTransition( objScene )
  680. {
  681. =09
  682.     for ( playerName in objScene.Players )
  683.     {
  684.         objPlayer =3D objScene.Players[playerName];        =09
  685.         if ( objPlayer.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
  686.             StartPlayer( objPlayer )                    =09
  687.     }
  688. }
  689. function StartPlayer( objPlayer )
  690. {
  691. =09
  692.     if ( objPlayer.Bhv !=3D null )
  693.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  694.         {
  695.             var bhv =3D objPlayer.Bhv[bhvIdx]
  696.             if ( bhv =3D=3D null)                            =09
  697.                 continue;
  698.             var delay =3D bhv.delay
  699.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  700.                 bhv.Start( bhv );                                =09
  701.             else if ( delay > 0 )                                =09
  702.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  703.         }
  704. =09
  705.     StartTransition( objPlayer, objPlayer.entryTrans, IE_VISIBLE, =
  706. PlayerEntryTransitionDone );
  707. =09
  708. =09
  709.     if ( objPlayer.duration > 0 )
  710.         StartOneShotTimer( objPlayer, objPlayer.duration, PlayerExit, =
  711. TMR_SCENE );                                =09
  712. }
  713. function PlayerEntryTransitionDone( objPlayer )
  714. {
  715. =09
  716.     if ( objPlayer.Bhv !=3D null )
  717.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  718.         {
  719.             var bhv =3D objPlayer.Bhv[bhvIdx]
  720.             if ( bhv =3D=3D null)                            =09
  721.                 continue;
  722.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  723.                 bhv.Start( bhv );                                =09
  724.         }
  725. =09
  726.     if ( objPlayer.Triggers !=3D null )
  727.         EnableTrigger( objPlayer );
  728. }
  729. function PlayerExit( objPlayer )
  730. {
  731. =09
  732.     StartTransition( objPlayer, objPlayer.exitTrans, IE_HIDDEN, =
  733. PlayerExitTransitionDone );
  734. }
  735. function PlayerExitTransitionDone( objPlayer, finalScene )
  736. {
  737. =09
  738.     if ( objPlayer.Bhv !=3D null )
  739.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  740.         {
  741.             var bhv =3D objPlayer.Bhv[bhvIdx]
  742.             if ( bhv =3D=3D null)                            =09
  743.                 continue;
  744.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  745.                 bhv.Stop( bhv );                        =09
  746.         }
  747. =09
  748.     if ( (finalScene =3D=3D null) || (finalScene =3D=3D false) )
  749.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  750. =09
  751. =09
  752. =09
  753.     if ( (sys !=3D "Netscape") && (objPlayer.HTML.Preview !=3D null) )
  754.         SetVisibility( objPlayer.HTML, IE_VISIBLE );=20
  755.     return;
  756. }
  757. function Trigger( trigType, trigBhv, player, scene )
  758. {
  759.     this.triggerType =3D trigType;
  760.     this.triggerBhv =3D trigBhv;
  761.     this.player =3D player;
  762.     this.nextSceneNum =3D scene;
  763. }
  764. function EnableTrigger( objPlayer )
  765. {
  766.     if ( sys !=3D "Netscape" )                                =09
  767.     {
  768.         objPlayer.HTML.style.cursor=3D"hand";                    =09
  769.         for ( trx in objPlayer.Triggers )                    =09
  770.         {
  771.             var    trigger =3D objPlayer.Triggers[trx];            =09
  772.             if ( trigger.triggerType =3D=3D null )
  773.                 trigger.triggerType =3D 0;                    =09
  774.             var tt =3D trigger.triggerType;                    =09
  775.             if            ( tt =3D=3D TT_ALL_MOUSE_EVENTS )                            =09
  776.             {
  777.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  778.                 objPlayer.HTML.onmouseup =3D EventProcessor;=09
  779.                 objPlayer.HTML.onmouseover =3D EventProcessor;    =09
  780.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  781.             }
  782.             else if        ( tt =3D=3D TT_BUTTONDOWN )                =09
  783.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  784.             else if        ( tt =3D=3D TT_BUTTONUP )        =09
  785.                 objPlayer.HTML.onmouseup =3D EventProcessor;
  786.             else if        ( tt =3D=3D TT_MOUSEOVER )        =09
  787.                 objPlayer.HTML.onmouseover =3D EventProcessor;
  788.             else if        ( tt =3D=3D TT_MOUSEOUT )        =09
  789.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  790.         }
  791.     }
  792.     else                                        =09
  793.     {
  794.         for ( trx in objPlayer.Triggers )        =09
  795.         {
  796.             var    trigger =3D objPlayer.Triggers[trx];=09
  797.             if ( trigger.triggerType =3D=3D null )
  798.                 trigger.triggerType =3D 0;                    =09
  799.             var tt =3D trigger.triggerType;                    =09
  800.             if ( tt=3D=3D 0 )                                    =09
  801.             {
  802.                 objPlayer.HTML.NSLayer.captureEvents( Event.MOUSEUP | =
  803. Event.MOUSEDOWN | Event.MOUSEOVER | Event.MOUSEOUT );
  804.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  805.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  806.                 objPlayer.HTML.NSLayer.onMouseOver =3D EventProcessor;
  807.                 objPlayer.HTML.NSLayer.onMouseOut =3D EventProcessor;
  808.             }
  809.             else if    ( tt =3D=3D TT_BUTTONUP )
  810.             {
  811.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  812.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  813.             }
  814.             else if ( tt =3D=3D TT_BUTTONDOWN )
  815.             {
  816.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  817.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  818.             }
  819.         }
  820.     =09
  821.     }
  822. }
  823. function DisableTrigger( objPlayer )
  824. {
  825.     if ( sys !=3D "Netscape" )            =09
  826.     {
  827.         objPlayer.HTML.onmousedown =3D null;
  828.         objPlayer.HTML.onmouseup =3D null;=09
  829.         objPlayer.HTML.onmouseover =3D null;    =09
  830.         objPlayer.HTML.onmouseout =3D null;
  831.     }
  832.     else                                =09
  833.         objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP | Event.MOUSEDOWN | =
  834. Event.MOUSEOVER | Event.MOUSEOUT );
  835. }
  836. function EventProcessor( e )
  837. {
  838.     var trigger;                                =09
  839.     var    type;                                    =09
  840.     var    button;                                    =09
  841.     var    eventType;                                =09
  842.     var objPlayer;                                =09
  843.     if ( (objPlayer =3D GetPlayerFromName(this.id)) =3D=3D null)=09
  844.         return;
  845.     if ( sys !=3D "Netscape" )                    =09
  846.     {
  847.         type =3D event.type;
  848.         button =3D event.button;
  849.     }
  850.     else                                        =09
  851.     {
  852.         type =3D e.type;
  853.         button =3D e.which;
  854.     }
  855. =09
  856.     if (type =3D=3D "mousedown")
  857.     {
  858.         if ( button !=3D 1 )                    =09
  859.             return;
  860.         eventType =3D TT_BUTTONDOWN;
  861.         if ( sys =3D=3D "Netscape" )            =09
  862.         {
  863.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEDOWN);
  864.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  865.         }
  866.     }
  867.     else if (type =3D=3D "mouseup")
  868.     {
  869.         if ( button !=3D 1 )                    =09
  870.             return;
  871.         eventType =3D TT_BUTTONUP;
  872.         if ( sys =3D=3D "Netscape" )            =09
  873.         {
  874.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP);
  875.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  876.         }
  877.     }
  878.     else if (type =3D=3D "mouseover")
  879.     {
  880.         eventType =3D TT_MOUSEOVER;
  881.     }
  882.     else if (type =3D=3D "mouseout")
  883.     {
  884.         eventType =3D TT_MOUSEOUT;
  885.     }
  886.     var triggerArray =3D objPlayer.Triggers;        =09
  887.     var trigger;                                =09
  888. =09
  889.     for ( var trx=3D0; (trigger=3DtriggerArray[trx]) !=3D null; trx++ )
  890.     {
  891.         if ( (trigger.triggerType =3D=3D 0) || (trigger.triggerType =3D=3D =
  892. eventType) )
  893.         {
  894.         =09
  895.         =09
  896.         =09
  897.             if        ( trigger.triggerBhv =3D=3D TB_PAGE_TURNER )
  898.             {
  899.             =09
  900.             =09
  901.                 if ( (trigger.nextSceneNum =3D=3D null) || (trigger.nextSceneNum =
  902. =3D=3D "") )
  903.                     SceneExit( currentScene );
  904.                 else
  905.                 {
  906.                     if ( Scenes[trigger.nextSceneNum].number < currentScene.number )
  907.                     {
  908.                         for ( ii=3D0; ii<=3DcurrentScene.number; ii++ )
  909.                             InitializePlayers( sceneArray[ii] );
  910.                     }
  911.                     SceneExit( currentScene, Scenes[trigger.nextSceneNum] );
  912.                 }
  913.             }
  914.             else if    ( trigger.triggerBhv =3D=3D TB_START_PLAYER )
  915.                 StartPlayer( GetPlayerFromName( trigger.player ) );            =09
  916.             else=20
  917.             {
  918.             =09
  919.                 var objTrigPlayer =3D GetPlayerFromName( trigger.player );    =09
  920.                 var bhv =3D objTrigPlayer.Bhv[trigger.triggerBhv];            =09
  921.                 bhv.Trigger( bhv, eventType );                                =09
  922.             }  =09
  923.         }
  924.     }
  925.     return;=09
  926. }
  927. function Transition( type, rate, flyFrom, flySubtype )
  928. {
  929.     this.type =3D type;
  930.     this.rate =3D rate;
  931.     this.flyFrom =3D flyFrom;
  932.     this.flySubtype =3D flySubtype;
  933. }
  934. function StartTransition( transObj, trans, visibility, callback )
  935. {
  936.     var    playerType =3D GetObjectTypeFromName( transObj.name );    =09
  937. =09
  938. =09
  939. =09
  940.     if    ( ("Netscape" =3D=3D sys) ||=20
  941.         ( (playerType =3D=3D OBJ_PLAYER) && (trans.type =3D=3D =
  942. NULL_TRANSITION) ) )
  943.     {
  944.         SetVisibility( transObj.HTML, visibility );
  945.         callback( transObj );
  946.         return;
  947.     }
  948. =09
  949. =09
  950. =09
  951. =09
  952.     if ( ((trans.type =3D=3D TEXT_FLYIN) || (trans.type =3D=3D =
  953. TEXT_TYPEWRITER)) && (visibility =3D=3D IE_VISIBLE) )
  954.     {
  955.         StartTextFlyin( transObj );
  956.         return;
  957.     }
  958. =09
  959.     if ( platform !=3D "Win32" )
  960.     {
  961.         SetVisibility( transObj.HTML, visibility );
  962.         callback( transObj );
  963.         return;
  964.     }
  965.     =09
  966. =09
  967. =09
  968. =09
  969. =09
  970. =09
  971.     if ( trans.type =3D=3D NULL_TRANSITION )
  972.     {
  973.         transObj.HTML.style.filter =3D "revealTrans(duration=3D0, =
  974. transition=3D0)";
  975.     }
  976.     else    =09
  977.     {
  978.         duration =3D TRANSITION_RATES[trans.rate];
  979.         transObj.HTML.style.filter =3D "revealTrans(duration=3D" + duration + =
  980. ", transition=3D" + trans.type + ")";
  981.     }
  982.     stNoInput++;                                    =09
  983.     transObj.HTML.filters(0).Apply();                =09
  984. =09
  985.     SetVisibility( transObj.HTML, visibility );        =09
  986. =09
  987.     transObj.HTML.filters(0).Play()                    =09
  988.     transObj.HTML.onfilterchange =3D TransitionDoneEvent;=09
  989. }
  990. function TransitionDoneEvent( )
  991. {
  992.     var    type =3D GetObjectTypeFromName( event.srcElement.id );    =09
  993.     stNoInput--;                                                =09
  994.     if        ( type =3D=3D OBJ_SCENE )
  995.     {
  996.     =09
  997.         if ( (currentScene !=3D null) && (event.srcElement.id =3D=3D =
  998. currentScene.name) )
  999.             SceneTransitionDone();
  1000.     }
  1001.     else if    ( type =3D=3D OBJ_PLAYER )        =09
  1002.     {
  1003.         var objPlayer =3D GetPlayerFromName( event.srcElement.id );
  1004.         if ( this.style.visibility =3D=3D IE_VISIBLE )                =09
  1005.             PlayerEntryTransitionDone( objPlayer ); =20
  1006.         else                                                    =09
  1007.             PlayerExitTransitionDone( objPlayer, false );
  1008.     }
  1009.     return;
  1010. }
  1011. function InitializeTextFlyin( objPlayer )
  1012. {
  1013.     if ( sys =3D=3D "Netscape" )                                    =09
  1014.         return false;
  1015.     var    transition =3D objPlayer.entryTrans;                        =09
  1016.     var    transUnits =3D transition.flySubtype;                        =09
  1017.     var    movePerTick    =3D parseInt(FLYIN_PER_TICK[transition.rate]);=09
  1018. =09
  1019.     var    transDirection =3D (transition.type =3D=3D TEXT_FLYIN) ? =
  1020. transition.flyFrom : FLYIN_TOP;    =09
  1021.     =09
  1022. =09
  1023.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1024.     {
  1025.         var    textHTML    =3D objPlayer.HTML;                =09
  1026.         var    oldInnerHTML    =3D textHTML.innerHTML;        =09
  1027.         var    newInnerHTML    =3D "";                        =09
  1028.     =09
  1029.         transition.textOrder =3D new Array();                =09
  1030.         textOrder =3D transition.textOrder;                =09
  1031. =09
  1032.     =09
  1033.     =09
  1034.     =09
  1035.     =09
  1036.         var flyinIdx =3D 0;                        =09
  1037.         var    flyinBuffer =3D "";
  1038.     =09
  1039.     =09
  1040.     =09
  1041.         var spanStyle =3D (transition.type =3D=3D TEXT_FLYIN) ? " =
  1042. style=3D'position:relative;visibility:hidden;'" : " =
  1043. style=3D'visibility:hidden;'";
  1044.         for ( var letterIdx=3D0; letterIdx<oldInnerHTML.length; )
  1045.         {
  1046.         =09
  1047.             tempID =3D objPlayer.name+"_tempID"+flyinIdx.toString();
  1048.             newInnerHTML +=3D "<span id=3D" + tempID + spanStyle + ">";
  1049.             while ( letterIdx<oldInnerHTML.length )
  1050.             {
  1051.             =09
  1052.             =09
  1053.             =09
  1054.                 if ( ( (charNext =3D oldInnerHTML.substring(letterIdx, letterIdx+1)) =
  1055. =3D=3D "<") || (charNext =3D=3D "&") )    =09
  1056.                 {
  1057.                     if ( charNext =3D=3D "<" )                                                                =09
  1058.                         endTagIdx =3D oldInnerHTML.indexOf( ">", letterIdx );=09
  1059.                     else
  1060.                         endTagIdx =3D oldInnerHTML.indexOf( ";", letterIdx );=09
  1061.                     var tagString =3D oldInnerHTML.substring( letterIdx, ++endTagIdx );
  1062.                     newInnerHTML +=3D tagString;
  1063.                     letterIdx =3D endTagIdx;                                            =09
  1064.                 =09
  1065.                     if ( ((tagString =3D=3D "</P>") || (tagString =3D=3D "<BR>")) &&
  1066.                         (transUnits !=3D FLYIN_BY_LETTER)    )                                    =09
  1067.                         break;
  1068.                 }
  1069.             =09
  1070.                 else
  1071.                 {
  1072.                     thisChar =3D oldInnerHTML.substring( letterIdx, ++letterIdx );
  1073.                     newInnerHTML +=3D thisChar;
  1074.                     if        ( transUnits =3D=3D FLYIN_BY_LETTER )        =09
  1075.                         break;                                        =09
  1076.                     else if    ( (transUnits =3D=3D FLYIN_BY_WORD ) && thisChar =3D=3D " " =
  1077. )    =09
  1078.                         break;
  1079.                 }
  1080.             }
  1081.             newInnerHTML +=3D "</span>"
  1082.             textOrder[flyinIdx] =3D new Object();
  1083.             textOrder[flyinIdx].name =3D tempID;                                    =09
  1084.             flyinIdx++;                                                            =09
  1085.         }
  1086.     =09
  1087.         if ( flyinIdx =3D=3D 0 )
  1088.             return false;
  1089.     =09
  1090.         textHTML.innerHTML =3D newInnerHTML;
  1091.         transition.numUnits =3D flyinIdx;                        =09
  1092.     }
  1093. =09
  1094. =09
  1095. =09
  1096.     textOrder =3D transition.textOrder;
  1097.     var currentEl =3D document.all[textOrder[0].name];    =09
  1098.     var currentOffset =3D currentEl.offsetLeft;=09
  1099.     var previousEl, previousOffset;
  1100.     for ( var count=3D0; count<transition.numUnits; count++ )        =09
  1101.     {
  1102.         previousOffset =3D currentOffset;                            =09
  1103.         previousEl =3D currentEl;
  1104.         textElName =3D textOrder[count].name;                    =09
  1105.         currentEl =3D document.all[textElName];
  1106.         SetVisibility( currentEl, IE_HIDDEN );
  1107.         currentOffset =3D currentEl.offsetTop;
  1108.     =09
  1109.     =09
  1110.     =09
  1111.     =09
  1112.     =09
  1113.     =09
  1114.         if ( currentOffset !=3D previousOffset )                                =09
  1115.             if ( previousEl.innerHTML =3D=3D " " )                                    =09
  1116.                 previousEl.innerHTML =3D "<br>";
  1117.         if ( transDirection =3D=3D FLYIN_ROTATE )        =09
  1118.             direction =3D count % FLYIN_ROTATE;            =09
  1119.         else
  1120.             direction =3D transDirection;
  1121.     =09
  1122.         if        ( direction =3D=3D FLYIN_LEFT )
  1123.         {
  1124.             tempPos =3D -(currentEl.offsetParent.offsetLeft + =
  1125. currentEl.offsetParent.offsetWidth);
  1126.             currentEl.style.posLeft =3D tempPos;                    =09
  1127.             textOrder[count].dx =3D -movePerTick;                    =09
  1128.             textOrder[count].dy =3D 0;
  1129.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1130.         }
  1131.         else if ( direction =3D=3D FLYIN_RIGHT )
  1132.         {
  1133.             tempPos =3D objPlayer.HTML.parentElement.offsetWidth - =
  1134. currentEl.offsetParent.offsetLeft;
  1135.             currentEl.style.posLeft =3D tempPos;
  1136.             textOrder[count].dx =3D movePerTick;                    =09
  1137.             textOrder[count].dy =3D 0;
  1138.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1139.         }
  1140.         else if    ( direction =3D=3D FLYIN_TOP )
  1141.         {
  1142.             tempPos =3D -(currentEl.offsetParent.style.posTop + =
  1143. currentEl.offsetParent.offsetHeight);
  1144.             currentEl.style.posTop =3D tempPos;
  1145.             textOrder[count].dx =3D 0;
  1146.             textOrder[count].dy =3D (-movePerTick);                =09
  1147.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1148.         }
  1149.         else if ( direction =3D=3D FLYIN_BOTTOM )
  1150.         {
  1151.             tempPos =3D objPlayer.HTML.parentElement.offsetHeight - =
  1152. currentEl.offsetParent.style.posTop;
  1153.             currentEl.style.posTop =3D tempPos;
  1154.             textOrder[count].dx =3D 0;
  1155.             textOrder[count].dy =3D movePerTick;                    =09
  1156.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1157.         }
  1158.     }
  1159. =09
  1160.     transition.charIdx =3D 0;                            =09
  1161.     transition.moveIdx =3D 0;                            =09
  1162.     textElName =3D transition.textOrder[0].name;
  1163.     transition.currentEl =3D document.all[textElName];=09
  1164.     SetVisibility( transition.currentEl, IE_VISIBLE );
  1165.     return true;
  1166. }
  1167. function StartTextFlyin( objPlayer )
  1168. {
  1169. =09
  1170.     SetVisibility( objPlayer.HTML, IE_VISIBLE );
  1171.     StartAnimationTimer( objPlayer, TextFlyinTick );
  1172. }
  1173. function TextFlyinTick( objPlayer )
  1174. {
  1175.     var    transition =3D objPlayer.entryTrans;                    =09
  1176.     var    spanObj =3D transition.textOrder[transition.charIdx];    =09
  1177.     var textEl =3D transition.currentEl;                        =09
  1178. =09
  1179. =09
  1180.     if ( ++transition.moveIdx < spanObj.iterations)            =09
  1181.     {
  1182.         textEl.style.posTop -=3D spanObj.dy;                    =09
  1183.         textEl.style.posLeft -=3D spanObj.dx;
  1184.         return false;                                        =09
  1185.     }
  1186.     =09
  1187. =09
  1188.     textEl.style.posTop =3D 0;                                =09
  1189.     textEl.style.posLeft =3D 0;
  1190.     =09
  1191. =09
  1192.     if ( (charIdx =3D ++transition.charIdx) >=3D =
  1193. transition.textOrder.length )=09
  1194.     {
  1195.         PlayerEntryTransitionDone( objPlayer );                =09
  1196.         return true;                                        =09
  1197.     }
  1198.     else
  1199.     {
  1200.         transition.moveIdx =3D 0;                                =09
  1201.         textElName =3D transition.textOrder[charIdx].name;
  1202.         transition.currentEl =3D document.all[textElName];    =09
  1203.         transition.currentEl.style.visibility =3D IE_VISIBLE;    =09
  1204.         return false;                                        =09
  1205.     }                                                        =09
  1206. }
  1207. var    SND_DUR_SCENE            =3D -1;=09
  1208. var    SND_DUR_PROJECT            =3D 0;=09
  1209. var ST_WAV                    =3D 1;=09
  1210. var    ST_MID                    =3D 2;=09
  1211. var    NAV_EXT                    =3D "nav"=09
  1212. var MidiTag                    =3D null;=09
  1213. function Sound( delay, duration, loop, soundType, tagName, fileName )
  1214. {
  1215. =09
  1216.     this.Initialize =3D InitializeSound;
  1217.     this.Start =3D StartSound;
  1218.     this.Trigger =3D StartSound;
  1219.     this.Stop =3D StopSound;
  1220.     this.StopEverything =3D StopEverythingOnSounds;
  1221. =09
  1222.     this.delay =3D delay;
  1223.     this.duration =3D duration;
  1224.     this.loop =3D loop;
  1225.     this.tagName =3D tagName;
  1226.     this.fileName =3D fileName;
  1227.     this.soundType =3D soundType;
  1228. }
  1229. function InitializeSound( objParent, objSound )
  1230. {
  1231.     if ( sys =3D=3D "Netscape" )
  1232.     {
  1233.         objSound.navLoop =3D (objSound.loop =3D=3D -1) ? true : false;
  1234.         objSound.html =3D document[objSound.tagName+NAV_EXT];
  1235.         return;
  1236.     }
  1237.     objSound.objParent =3D objParent;                =09
  1238.     objSound.html =3D document.all[objSound.tagName];=09
  1239.     objSound.fileName =3D objSound.html.soundsrc;    =09
  1240. =09
  1241. =09
  1242.     if (objSound.soundType =3D=3D ST_MID )
  1243.     {
  1244.         if ( MidiTag =3D=3D null )                    =09
  1245.             MidiTag =3D objSound.html;            =09
  1246.         else
  1247.             objSound.html =3D MidiTag;            =09
  1248.     }        =09
  1249. }
  1250. function StartSound( objSound )
  1251. {
  1252.     if ( sys =3D=3D "Netscape" )                    =09
  1253.     {
  1254.         if ( objSound.html !=3D null )            =09
  1255.             objSound.html.play(objSound.navLoop);
  1256.         return;
  1257.     }
  1258.     objSound.html.src =3D objSound.fileName;        =09
  1259.     objSound.html.loop =3D objSound.loop;            =09
  1260.     if ( objSound.soundType =3D=3D ST_WAV )        =09
  1261.         objSound.html.volume =3D 0;                    =09
  1262.     if ( objSound.duration > 0 )
  1263.         StartOneShotTimer( objSound, objSound.duration, objSound.Stop, =
  1264. TMR_PROJ );
  1265. }
  1266. function StopSound( objSound, fPause )
  1267. {
  1268.     if ( sys =3D=3D "Netscape" )                    =09
  1269.     {
  1270.         if ( objSound.html !=3D null )            =09
  1271.             objSound.html.stop();
  1272.         return;
  1273.     }
  1274.     objSound.html.loop =3D 0;
  1275.     objSound.html.src =3D "";                            =09
  1276.     if ( objSound.soundType =3D=3D ST_WAV )
  1277.         objSound.html.volume =3D -10000;
  1278. }
  1279. function StopEverythingOnSounds( objSound )
  1280. {
  1281.     StopSound( objSound, true );
  1282.     if ( (sys !=3D "Netscape") && (os =3D=3D "NT") )                =09
  1283.         objSound.html.volume =3D -500;                        =09
  1284. }
  1285. var    SND_DUR_SCENE            =3D -1;=09
  1286. var    SND_DUR_PROJECT            =3D 0;=09
  1287. function Swapper( idle, hover, click )
  1288. {
  1289. =09
  1290.     this.Initialize =3D InitializeSwap;
  1291.     this.Start =3D StartSwap;
  1292.     this.Trigger =3D TriggerSwap;
  1293.     this.Stop =3D StopSwap;
  1294.     this.StopEverything =3D StopSwap;
  1295. =09
  1296.     this.idle =3D idle;
  1297.     this.hover =3D hover;
  1298.     this.click =3D click;
  1299. }
  1300. function InitializeSwap( objParent, objSwap )
  1301. {
  1302.     if ( stProjState !=3D PS_UNINITIALIZED )            =09
  1303.         return;
  1304. =09
  1305.     var    idle    =3D objSwap.idle;                        =09
  1306.     var    hover    =3D objSwap.hover;
  1307.     var    click    =3D objSwap.click;
  1308. =09
  1309. =09
  1310. =09
  1311. =09
  1312. =09
  1313. =09
  1314. =09
  1315.     if ( (hover !=3D null) && (hover !=3D "") && (document.all[hover].src =
  1316. !=3D null) )
  1317.     {
  1318.         SetVisibility( document.all[hover], IE_HIDDEN );
  1319.         objSwap.srcHover =3D document.all[hover].src;
  1320.         document.all[hover].src =3D "";
  1321.     }
  1322.     else
  1323.         objSwap.srcHover =3D document.all[idle].src;
  1324.     if ( (click !=3D null) && (click !=3D "") && (document.all[click].src =
  1325. !=3D null) )
  1326.     {
  1327.         SetVisibility( document.all[click], IE_HIDDEN );
  1328.         objSwap.srcClick =3D document.all[click].src;
  1329.         document.all[click].src =3D "";
  1330.     }
  1331.     else
  1332.         objSwap.srcClick =3D document.all[idle].src;
  1333. =09
  1334.     objSwap.srcIdle =3D document.all[idle].src;
  1335. }
  1336. function StartSwap( objSwap )
  1337. {
  1338. =09
  1339. }
  1340. function TriggerSwap( objSwap, eventType )
  1341. {
  1342.     if ( eventType =3D=3D TT_BUTTONDOWN )
  1343.         document.all[objSwap.idle].src =3D objSwap.srcClick;
  1344.     else if ( eventType =3D=3D TT_BUTTONUP )
  1345.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1346.     else if ( eventType =3D=3D TT_MOUSEOVER )
  1347.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1348.     else if ( eventType =3D=3D TT_MOUSEOUT )
  1349.         document.all[objSwap.idle].src =3D objSwap.srcIdle;
  1350.     return;
  1351. }
  1352. function StopSwap( objSwap, fPause )
  1353. {
  1354.     if ( fPause )                        =09
  1355.         return;
  1356. }
  1357. var    PATH_PER_TICK =3D new Array(50,40,30,20,10);    =09
  1358. var    PE_STOP        =3D 0;                            =09
  1359. var    PE_AGAIN    =3D 1;                            =09
  1360. var    PE_REV        =3D 2;                            =09
  1361. var    PE_EXIT        =3D 3;                            =09
  1362. var    PD_FWD        =3D 1;
  1363. var    PD_BACK        =3D -1;
  1364. function Point( x, y, rate )
  1365. {
  1366.     this.x =3D x;
  1367.     this.y =3D y;
  1368.     this.rate =3D rate;
  1369. }
  1370. function Paths( delay, edgeEffect )
  1371. {
  1372. =09
  1373.     this.Initialize =3D InitializePathAnimation;
  1374.     this.Start =3D StartPathAnimation;
  1375.     this.Trigger =3D StartPathAnimation;
  1376.     this.Stop =3D StopPathAnimation;
  1377.     this.StopEverything =3D StopPathAnimation;
  1378. =09
  1379.     this.delay =3D delay;
  1380.     this.edgeEffect =3D edgeEffect;
  1381. }
  1382. function InitializePathAnimation( objPlayer, path )
  1383. {
  1384.     var    segment;                                =09
  1385.     var pathIndex;
  1386.     var totalDistance;                            =09
  1387.     var    distanceX;                                =09
  1388.     var    distanceY;
  1389.     var dx;                                        =09
  1390.     var    dy;
  1391.     var travelTime;                                =09
  1392.     var    remX;                                    =09
  1393.     var    remY;
  1394. =09
  1395.     if ( stProjState !=3D PS_UNINITIALIZED )
  1396.     {
  1397.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1398.         return;
  1399.     }
  1400.     path.objPlayer =3D objPlayer;                    =09
  1401.     halfWidth =3D Math.floor(objPlayer.HTML.offsetWidth/2);    =09
  1402.     halfHeight =3D Math.floor(objPlayer.HTML.offsetHeight/2);
  1403. =09
  1404. =09
  1405.     path[0].x -=3D halfWidth;
  1406.     path[0].y -=3D halfHeight;
  1407.     objPlayer.position.SetPosition( path[0].x, path[0].y );
  1408.     for ( pathIndex=3D0; path[pathIndex+1] !=3D null; pathIndex++ )=09
  1409.     {
  1410.         px =3D parseInt(pathIndex);                =09
  1411.         segment =3D path[px];                        =09
  1412.     =09
  1413.     =09
  1414.     =09
  1415.         path[px+1].x -=3D halfWidth;
  1416.         path[px+1].y -=3D halfHeight;
  1417.     =09
  1418.         distanceX =3D path[px+1].x - segment.x;    =09
  1419.         distanceY =3D path[px+1].y - segment.y;    =09
  1420.     =09
  1421.         totalDistance =3D Math.sqrt( (distanceX*distanceX) + =
  1422. (distanceY*distanceY) );
  1423.     =09
  1424.     =09
  1425.         travelTime =3D Math.round(totalDistance / =
  1426. PATH_PER_TICK[segment.rate]);
  1427.     =09
  1428.     =09
  1429.         if ( distanceX > 0 )                        =09
  1430.             dx =3D Math.floor( distanceX / travelTime );=09
  1431.         else if ( distanceX < 0 )                    =09
  1432.             dx =3D Math.ceil( distanceX / travelTime );=09
  1433.         else
  1434.             dx =3D 0;
  1435.     =09
  1436.     =09
  1437.     =09
  1438.     =09
  1439.         remX =3D distanceX % travelTime;
  1440.     =09
  1441.         if ( distanceY > 0 )                        =09
  1442.             dy =3D Math.floor( distanceY / travelTime );
  1443.         else if ( distanceY < 0 )
  1444.             dy =3D Math.ceil( distanceY / travelTime );
  1445.         else
  1446.             dy =3D 0;
  1447.         remY =3D distanceY % travelTime;
  1448.         segment.number =3D px;                        =09
  1449.         segment.ticks =3D 0;
  1450.         segment.travelTime =3D travelTime;
  1451.         segment.dx =3D dx;
  1452.         segment.dy =3D dy;
  1453.         segment.remX =3D remX;
  1454.         segment.remY =3D remY;
  1455.     }
  1456.     path.numSegs =3D parseInt(pathIndex);                =09
  1457.     path.dir =3D PD_FWD;                                        =09
  1458.     return;
  1459. }
  1460. function StartPathAnimation( path )
  1461. {
  1462.     path.currentSegment =3D path[0];    =09
  1463.     path.currentSegment.ticks =3D 0;    =09
  1464.     path.cntSegs =3D 0;                                =09
  1465. =09
  1466. =09
  1467.     if ( path.dir =3D=3D PD_BACK )                            =09
  1468.     {
  1469.         for ( var ii=3D0; ii<path.numSegs; ii++ )            =09
  1470.         {
  1471.             path[ii].dx *=3D -1;
  1472.             path[ii].dy *=3D -1;
  1473.             path[ii].remX *=3D -1;
  1474.             path[ii].remY *=3D -1;
  1475.         }
  1476.         path.dir =3D PD_FWD;                                =09
  1477.     }
  1478.     StartAnimationTimer( path, PathAnimationTick );
  1479. }
  1480. function StopPathAnimation( path, fPause )
  1481. {
  1482.     return;
  1483. }
  1484. function PathAnimationTick( path )
  1485. {
  1486.     var    objPlayer =3D path.objPlayer;            =09
  1487.     var segment =3D path.currentSegment;        =09
  1488.     var    currentPosition =3D objPlayer.position;=09
  1489.     if ( ++segment.ticks <=3D segment.travelTime )    =09
  1490.     {
  1491.         newX =3D currentPosition.x + segment.dx;        =09
  1492.         if ( segment.ticks <=3D Math.abs(segment.remX) )=09
  1493.             segment.remX > 0 ? newX++ : newX--;
  1494.         newY =3D currentPosition.y + segment.dy;        =09
  1495.         if ( segment.ticks <=3D Math.abs(segment.remY) )=09
  1496.             segment.remY > 0 ? newY++ : newY--;
  1497.         currentPosition.SetPosition( newX, newY );=09
  1498.         return false;                            =09
  1499.     }
  1500. =09
  1501. =09
  1502.     if ( ++path.cntSegs < path.numSegs )
  1503.     {
  1504.     =09
  1505.         path.currentSegment =3D path[segment.number+path.dir];    =09
  1506.         path.currentSegment.ticks =3D 0;                            =09
  1507.             =09
  1508.         return false;
  1509.     }
  1510.     =09
  1511. =09
  1512.     if            ( path.edgeEffect =3D=3D PE_AGAIN )    =09
  1513.     {
  1514.     =09
  1515.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1516.     =09
  1517.         path.currentSegment =3D path[0];                =09
  1518.         path.currentSegment.ticks =3D 0;                =09
  1519.         path.cntSegs =3D 0;                            =09
  1520.         return false;                                =09
  1521.     }                        =09
  1522.     else if        ( path.edgeEffect =3D=3D PE_REV )        =09
  1523.     {
  1524.         path.dir *=3D -1;                                =09
  1525.     =09
  1526.         for ( var ii=3D0; ii<path.numSegs; ii++ )
  1527.         {
  1528.             path[ii].dx *=3D -1;
  1529.             path[ii].dy *=3D -1;
  1530.             path[ii].remX *=3D -1;
  1531.             path[ii].remY *=3D -1;
  1532.         }
  1533.         path.currentSegment.ticks =3D 0;                =09
  1534.         path.cntSegs =3D 0;                            =09
  1535.         return false;
  1536.     }
  1537.     else if        ( path.edgeEffect =3D=3D PE_EXIT )
  1538.     {
  1539.         PlayerExit( objPlayer );
  1540.         return true;
  1541.     }
  1542.     else
  1543.         return true;                                =09
  1544. }
  1545. var    GROW_PER_TICK =3D new Array(20,14,8,4,1);    =09
  1546. function Size( zoom, rate )
  1547. {
  1548.     this.zoom =3D zoom;
  1549.     this.rate =3D rate;
  1550. }
  1551. function Grows( delay )
  1552. {
  1553. =09
  1554.     this.Initialize =3D InitializeGrowAnimation;
  1555.     this.Start =3D StartGrowAnimation;
  1556.     this.Trigger =3D StartGrowAnimation;
  1557.     this.Stop =3D StopGrowAnimation;
  1558.     this.StopEverything =3D StopGrowAnimation;
  1559. =09
  1560.     this.delay =3D delay;
  1561. }
  1562. function InitializeGrowAnimation( objPlayer, grow )
  1563. {
  1564.     if ( sys =3D=3D "Netscape" )
  1565.         return;
  1566.     var    child =3D objPlayer.HTML.children[0];                    =09
  1567.     var playerType =3D GetPlayerTypeFromName( objPlayer.name );=09
  1568. =09
  1569. =09
  1570. =09
  1571.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1572.     {
  1573.         grow.realWidth =3D child.width;
  1574.         grow.realHeight =3D child.height;
  1575.     }
  1576.     if ( (playerType =3D=3D PLAYER_TEXT) || sys =3D=3D "Netscape" )=09
  1577.     {
  1578.         grow =3D null;                                        =09
  1579.         return;
  1580.     }
  1581.     grow.objPlayer =3D objPlayer;                                =09
  1582. =09
  1583.     grow.currentSegment =3D grow[0];                            =09
  1584.     grow.currentGrowth =3D grow.currentSegment.zoom;            =09
  1585. =09
  1586. =09
  1587. =09
  1588.     child.width *=3D (grow.currentSegment.zoom / 100);        =09
  1589.     child.height *=3D (grow.currentSegment.zoom / 100);
  1590. =09
  1591.     for ( var growIndex=3D0; grow[growIndex] !=3D null; growIndex++ )=09
  1592.     {
  1593.         gx =3D parseInt(growIndex);                =09
  1594.         segment =3D grow[gx];                        =09
  1595.         if ( grow[gx+1] =3D=3D null )                =09
  1596.         {
  1597.             grow.finalSegment =3D grow[gx-1];        =09
  1598.             break;                                =09
  1599.         }
  1600.     =09
  1601.         growth =3D grow[gx+1].zoom - segment.zoom;                =09
  1602.         if ( growth >=3D 0 )                                        =09
  1603.             growthFactor =3D GROW_PER_TICK[segment.rate];            =09
  1604.         else
  1605.             growthFactor =3D -(GROW_PER_TICK[segment.rate]);
  1606.     =09
  1607.         growthTicks =3D growth / growthFactor;        =09
  1608.     =09
  1609.         segment.number =3D gx;                        =09
  1610.         segment.growth =3D growth;
  1611.         segment.growthFactor =3D growthFactor;
  1612.         segment.growthTicks =3D growthTicks;
  1613.         segment.currentTicks =3D 0;
  1614.     }
  1615. }
  1616. function StartGrowAnimation( grow )
  1617. {=09
  1618.     if ( sys =3D=3D "Netscape" )
  1619.         return;
  1620.     grow.currentSegment =3D grow[0];                        =09
  1621.     grow.currentTicks =3D 0;
  1622.     StartAnimationTimer( grow, GrowAnimationTick );
  1623. }
  1624. function StopGrowAnimation( grow, fPause )
  1625. {
  1626.     return;
  1627. }
  1628. function GrowAnimationTick( grow )
  1629. {
  1630.     if ( sys =3D=3D "Netscape" )
  1631.         return true;                                    =09
  1632.     var    objPlayer =3D grow.objPlayer;                        =09
  1633.     var    child =3D objPlayer.HTML.children[0];                =09
  1634.     var segment =3D grow.currentSegment;                    =09
  1635.     grow.currentGrowth +=3D segment.growthFactor;            =09
  1636.     child.width =3D grow.realWidth*(grow.currentGrowth/100);=09
  1637.     child.height =3D grow.realHeight*(grow.currentGrowth/100);
  1638.     if ( ++grow.currentTicks <=3D segment.growthTicks )    =09
  1639.         return false;                                    =09
  1640.     if ( grow.currentSegment =3D=3D grow.finalSegment )        =09
  1641.         return true;                                    =09
  1642.     grow.currentSegment =3D grow[ segment.number+1 ];        =09
  1643.     grow.currentTicks =3D 0;
  1644.     return false;                                        =09
  1645. }
  1646. function Timer()
  1647. {
  1648.     if ( Project.tickRate =3D=3D null )        =09
  1649.         this.tickRate =3D DEFAULT_TICK_RATE;
  1650.     else
  1651.         this.tickRate =3D Project.tickRate;
  1652.     this.oneShots =3D new Array();
  1653.     this.animations =3D new Array();
  1654.     this.tickCounter =3D 0;                        =09
  1655.     this.ticksPerSecond =3D 1000 / (this.tickRate);=09
  1656.     this.timerID =3D null;
  1657.     this.StartTicking =3D StartTicking;            =09
  1658.     this.StopTicking =3D StopTicking;
  1659. =09
  1660. }
  1661. function StartTicking()
  1662. {
  1663.     if ( this.timerID =3D=3D null )
  1664.         this.timerID =3D setInterval( "TimerTick()", this.tickRate );
  1665. }
  1666. function StopTicking()
  1667. {
  1668.     if ( this.timerID !=3D null )
  1669.         clearInterval( this.timerID );
  1670.     this.timerID =3D null;
  1671. }
  1672. function TimerTick()
  1673. {
  1674.     var timerEvent;
  1675. =09
  1676.     for ( var ii=3D0; ii<tickTimer.animations.length; ii++ )    =09
  1677.     {
  1678.         if ( (timerEvent=3DtickTimer.animations[ii]) =3D=3D null )=09
  1679.             continue;                                        =09
  1680.         if ( timerEvent.callback( timerEvent.callbackObj ) =3D=3D true )=09
  1681.             tickTimer.animations[ii] =3D null;                =09
  1682.     }
  1683. =09
  1684.     if ( (++tickTimer.tickCounter % tickTimer.ticksPerSecond) =3D=3D 0 )=09
  1685.     {
  1686.     =09
  1687.         var length =3D tickTimer.oneShots.length;                =09
  1688.         for ( var ii=3D0; ii<length && (tickTimer!=3Dnull); ii++ )=09
  1689.         {
  1690.             if ( (timerEvent=3DtickTimer.oneShots[ii]) =3D=3D null )=09
  1691.                 continue;                                    =09
  1692.         =09
  1693.             if ( timerEvent.time <=3D tickTimer.tickCounter )    =09
  1694.             {
  1695.                 tickTimer.oneShots[ii] =3D null;                =09
  1696.                 timerEvent.callback( timerEvent.callbackObj );=09
  1697.             }
  1698.         }
  1699.     }
  1700.     return;
  1701. }
  1702. function StartOneShotTimer( obj, time, callback, type )
  1703. {
  1704.     var    timerIndex;                                =09
  1705.     var timerEvent =3D new Object();                =09
  1706. =09
  1707.     timerEvent.callbackObj =3D obj;                =09
  1708.     timerEvent.callback =3D callback;                =09
  1709.     timerEvent.type =3D type;                        =09
  1710. =09
  1711. =09
  1712.     timerEvent.time =3D tickTimer.tickCounter + (time * =
  1713. tickTimer.ticksPerSecond);
  1714.     for ( timerIndex=3D0; tickTimer.oneShots[timerIndex]!=3Dnull; =
  1715. timerIndex++ );=09
  1716.     tickTimer.oneShots[timerIndex] =3D timerEvent;=09
  1717.     return;
  1718. }
  1719. function StartAnimationTimer( obj, callback )
  1720. {
  1721.     var timerIndex;=20
  1722.     timerEvent =3D new Object();
  1723.     timerEvent.callbackObj =3D obj;                =09
  1724.     timerEvent.callback =3D callback;                =09
  1725.     for ( timerIndex=3D0; tickTimer.animations[timerIndex]!=3Dnull; =
  1726. timerIndex++);=09
  1727.     tickTimer.animations[timerIndex] =3D timerEvent;
  1728. }
  1729. function StopSceneTimers()
  1730. {
  1731.     for (var ii=3D0; ii<tickTimer.oneShots.length; ii++)=09
  1732.     {
  1733.         if ( tickTimer.oneShots[ii] =3D=3D null )        =09
  1734.             continue;
  1735.         if ( tickTimer.oneShots[ii].type =3D=3D TMR_SCENE )
  1736.             tickTimer.oneShots[ii] =3D null;            =09
  1737.     }
  1738. =09
  1739.     for (var ii=3D0; ii<tickTimer.animations.length; ii++)
  1740.         tickTimer.animations[ii] =3D null;
  1741. }
  1742. =09
  1743. function KillTimer()
  1744. {
  1745.     if ( tickTimer !=3D null )                    =09
  1746.     {
  1747.         window.clearTimeout( tickTimer.timerID);=09
  1748.         tickTimer =3D null;                        =09
  1749.     }
  1750. }
  1751. function SetColor(el, color)=20
  1752. {
  1753.     if ( el.style =3D=3D null )                =09
  1754.         return;
  1755. =09
  1756.     el.style.backgroundColor =3D color;    =09
  1757.     if ("Netscape"=3D=3Dsys)=20
  1758.         el.NSLayer.bgColor =3D color;        =09
  1759. }
  1760. function SetZIndex(el, zindex)=20
  1761. {
  1762.     if ( el.style =3D=3D null )                =09
  1763.         return;
  1764. =09
  1765.     el.style.zIndex =3D zindex;            =09
  1766.     if ("Netscape"=3D=3Dsys)=20
  1767.         el.NSLayer.zIndex =3D zindex        =09
  1768. }
  1769. function SetVisibility(el, val)=20
  1770. {
  1771.     if ( el.style =3D=3D null )                =09
  1772.         return;
  1773.     el.style.visibility =3D val;            =09
  1774.        =20
  1775.     if ( "Netscape"=3D=3Dsys )                =09
  1776.     {
  1777.         if        ( val =3D=3D IE_HIDDEN )
  1778.             el.NSLayer.visibility =3D NAV_HIDDEN;
  1779.         else if ( val =3D=3D IE_VISIBLE )
  1780.             el.NSLayer.visibility =3D NAV_VISIBLE;
  1781.         else if ( val =3D=3D IE_INHERIT )
  1782.             el.NSLayer.visibility =3D NAV_INHERIT;
  1783.         else
  1784.             el.NSLayer.visibility =3D "";
  1785.     }
  1786. }
  1787. function Position( obj )
  1788. {
  1789.     this.object =3D obj;                        =09
  1790.     this.x =3D obj.HTML.style.pixelLeft;        =09
  1791.     this.y =3D obj.HTML.style.pixelTop;        =09
  1792.     this.SetPosition =3D SetPosition;
  1793. }
  1794. function SetPosition( newX, newY )=20
  1795. {
  1796.     var el =3D this.object.HTML;                =09
  1797.     if ( el.style =3D=3D null )                    =09
  1798.         return;
  1799.                 =09
  1800.     el.style.pixelTop =3D newY;    =09
  1801.     el.style.pixelLeft =3D newX;
  1802.     this.x =3D newX;                            =09
  1803.     this.y =3D newY;
  1804.     if ( "Netscape"=3D=3Dsys )                    =09
  1805.     {
  1806.         el.NSLayer.top =3D parseInt( newY );
  1807.         el.NSLayer.left =3D parseInt( newX );
  1808.         el.offsetTop =3D el.NSLayer.top;
  1809.         el.offsetLeft =3D el.NSLayer.left;
  1810.     }
  1811. }
  1812. function SetContent(el, content)=20
  1813. {
  1814.     if ( el.style =3D=3D null )                    =09
  1815.         return;
  1816.     if ( "Netscape"=3D=3Dsys )                    =09
  1817.     {
  1818.         el.NSLayer.document.open();            =09
  1819.         el.NSLayer.document.write(content);    =09
  1820.         el.NSLayer.document.close();        =09
  1821.     }
  1822.     else                                    =09
  1823.         el.innerHTML=3Dcontent;
  1824. }
  1825. function SetupButtons()
  1826. {
  1827.     var rtn =3D false;                    =09
  1828.     if ( document.all.Pause !=3D null )
  1829.     {
  1830.         document.all.Pause.onclick =3D Pause;
  1831.         strPause =3D document.all.Pause.value.split( '/' );
  1832.         document.all.Pause.value =3D strPause[0];
  1833.     }
  1834.     if (document.all.Stop !=3D null )
  1835.         document.all.Stop.onclick =3D Stop;
  1836.     if ( document.all.Forward !=3D null )
  1837.         document.all.Forward.onclick =3D Forward;
  1838.     if ( document.all.Backward !=3D null )
  1839.         document.all.Backward.onclick =3D Backward;
  1840.     if ( document.all.Webpage !=3D null )
  1841.         document.all.Webpage.onclick =3D GotoWebpage;
  1842.     if ( document.all.SceneStatus !=3D null )
  1843.         formStatus =3D document.all.SceneStatus;
  1844.     if ( document.all.Start !=3D null )
  1845.     {
  1846.         document.all.Start.onclick =3D Start;
  1847.         strPlay =3D document.all.Start.value.split( '/' );
  1848.         document.all.Start.value =3D strPlay[0];
  1849.         rtn =3D true;
  1850.     }
  1851.     else
  1852.         rtn =3D false;
  1853.     if ( document.all.NavigationButtons !=3D null )
  1854.         SetVisibility( document.all.NavigationButtons, IE_VISIBLE );
  1855.     return rtn;
  1856. }
  1857. function Start()
  1858. {
  1859.     if ( stNoInput )                                    =09
  1860.         return;
  1861.     if ( stButtons =3D=3D true )                            =09
  1862.     {
  1863.         document.all.Start.value =3D strPlay[1];
  1864.         if ( document.all.Pause !=3D null )
  1865.         {
  1866.             document.all.Pause.value =3D strPause[0];
  1867.         }
  1868.     }
  1869.     if            ( (stProjState =3D=3D PS_RUNNING) || (stProjState =3D=3D =
  1870. PS_PAUSED) )=09
  1871.     {
  1872.         ProjectShutdown();
  1873.         ProjectInitialize();
  1874.     }
  1875.     else if        ( stProjState !=3D PS_INITIALIZED )    =09
  1876.         ProjectInitialize();
  1877.     ProjectStart();                                    =09
  1878. }
  1879. function Pause()
  1880. {
  1881. =09
  1882.     if ( stProjState =3D=3D PS_PAUSED )                    =09
  1883.     {
  1884.         tickTimer.StartTicking();                    =09
  1885.         if ( document.all.Pause !=3D null )
  1886.         {
  1887.             document.all.Pause.value =3D strPause[0];
  1888.         }
  1889.         stProjState =3D PS_RUNNING;
  1890.         StatusChange();                                =09
  1891.     }
  1892.     else
  1893.     {
  1894.         if ( tickTimer !=3D null )                    =09
  1895.             tickTimer.StopTicking();                =09
  1896.         if    ( stProjState !=3D PS_RUNNING )            =09
  1897.             return;
  1898.         stProjState =3D PS_PAUSED;
  1899.         if ( document.all.Pause !=3D null )
  1900.         {
  1901.             document.all.Pause.value =3D strPause[1];
  1902.         }
  1903.         StopEverythingOnScenes( true );                =09
  1904.         StatusChange();                                =09
  1905.     }
  1906. }
  1907. function Stop()
  1908. {
  1909.     if ( stNoInput )                                    =09
  1910.         return;
  1911.     location.reload();
  1912. }
  1913. function Forward()
  1914. {
  1915.     if ( stNoInput )                                    =09
  1916.         return;
  1917. =09
  1918.     if ( stProjState !=3D PS_RUNNING )
  1919.         return;
  1920.     SceneExit( currentScene );                =09
  1921. }
  1922. function Backward()
  1923. {
  1924.     if ( stNoInput )                                    =09
  1925.         return;
  1926.     var nextScene;
  1927. =09
  1928. =09
  1929. =09
  1930.     if        ( stProjState =3D=3D PS_COMPLETE )
  1931.         nextScene =3D Project.stopScene;
  1932.     else if ( stProjState !=3D PS_RUNNING )
  1933.         return;
  1934.     else
  1935.         nextScene =3D (currentScene.number =3D=3D 0) ? 0 : currentScene.number =
  1936. - 1;
  1937.     ProjectShutdown();
  1938.     ProjectInitialize();
  1939.     ProjectStart( nextScene );            =09
  1940. }
  1941. function GotoWebpage()
  1942. {
  1943.     window.open( Project.webpage);                    =09
  1944. }
  1945. function StatusChange( )
  1946. {
  1947.     var        stsPage =3D null;                =09
  1948.     var        stsState =3D null;            =09
  1949.     if        ( stProjState =3D=3D PS_UNINITIALIZED )
  1950.     {
  1951.         stsState =3D "Initializing";
  1952.         stsPage =3D ""
  1953.     }
  1954.     else if ( stProjState =3D=3D PS_INITIALIZED )
  1955.     {
  1956.         stsState =3D "Ready";
  1957.         stsPage =3D "";
  1958.     }
  1959.     else if    ( stProjState =3D=3D PS_RUNNING )
  1960.     {
  1961.         stsState =3D "Playing";
  1962.         stsPage =3D (currentScene.number+1) + " / " + nScenes;
  1963.     }
  1964.     else if    ( stProjState =3D=3D PS_PAUSED )
  1965.         stsState =3D "Paused";
  1966.     else if    ( stProjState =3D=3D PS_COMPLETE )
  1967.         stsState =3D "Complete";
  1968. =09
  1969.     if ( (formStatus !=3D null) && (stsPage !=3D null) )
  1970.         formStatus.value =3D stsPage;
  1971. =09
  1972.     if ( stsState !=3D null )
  1973.         top.status =3D stsState;=20
  1974. }
  1975. function GetSceneFromNumber( sceneNum )
  1976. {
  1977.     return sceneArray[sceneNum];    =09
  1978. }
  1979. function GetPlayerFromName( playerName )
  1980. {
  1981.     var objPlayer;
  1982. =09
  1983. =09
  1984.     if ( (currentScene) && (currentScene.Players !=3Dnull) && ((objPlayer =
  1985. =3D currentScene.Players[playerName]) !=3D null) )                                                            =09
  1986.         return objPlayer;                    =09
  1987. =09
  1988.     var objScene;
  1989.     for ( sceneName in Scenes )                    =09
  1990.     {
  1991.         objScene =3D Scenes[sceneName];
  1992.         if ( objScene.Players !=3D null )
  1993.         {
  1994.             objPlayer =3D objScene.Players[playerName];
  1995.             if ( objPlayer !=3D null )
  1996.                 return objPlayer;                    =09
  1997.         }
  1998.     }=09
  1999.         =09
  2000.     return null;                                =09
  2001. }
  2002. function GetObjectTypeFromName( nameString )
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  2004.     var type =3D nameString.substr(0,1);    =09
  2005.     if        ( type =3D=3D NAME_SCENE )        =09
  2006.         return OBJ_SCENE;
  2007.     else if    ( type =3D=3D NAME_PLAYER )        =09
  2008.         return OBJ_PLAYER;
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  2010. function GetPlayerTypeFromName( nameString )
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  2015.     else if    ( type =3D=3D PLAYER_NAME_DRAW )    =09
  2016.         return PLAYER_DRAW;
  2017.     else if    ( type =3D=3D PLAYER_NAME_TEXT )    =09
  2018.         return PLAYER_TEXT;
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  2036. Scenes.Sx1.Players.PT11 =3D new Player( 2, -1 );
  2037. Scenes.Sx1.Players.PT11.entryTrans =3D new Transition( 6, 2, 0, 0 );
  2038. Scenes.Sx1.Players.PD16 =3D new Player( 0, -1 );
  2039. Scenes.Sx1.Players.PD16.entryTrans =3D new Transition( 12, 2, 0, 0 );
  2040. Scenes.Sx1.Players.PI14 =3D new Player( 0, -1 );
  2041. Scenes.Sx1.Players.PI14.Bhv =3D new Array();
  2042. Scenes.Sx1.Players.PI14.Bhv[0] =3D new Paths( 0, 0 );
  2043. Scenes.Sx1.Players.PI14.Bhv[0][0] =3D new Point( 672, 307, 2 );
  2044. Scenes.Sx1.Players.PI14.Bhv[0][1] =3D new Point( 90, 94, 2 );
  2045.  
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